Science Lab
Explore teacher-led simulations with pouring, circuits, magnets, ramps, shadows, and sink-or-float activities. Invite predictions before trying a change. Models are simplified; they are not instructions for real chemical experiments.
Give your class a change of pace with drawing, word puzzles, picture reveals, and choices worth talking about. You lead the game. Your students bring the imagination.
Open Brain Breaks from Classroom Playbook. Choose an activity for your classroom display, then guide the pace of play.
Explore teacher-led simulations with pouring, circuits, magnets, ramps, shadows, and sink-or-float activities. Invite predictions before trying a change. Models are simplified; they are not instructions for real chemical experiments.


Draw a familiar object or a silly scene while classmates guess out loud. Optional picture clues help younger artists understand their prompt, with colorful pens and undo for easy experimenting.
Use the classroom canvas, or open Student connect to choose a random connected student as the artist. Only the current artist receives the secret prompt and can draw from their device. The teacher controls the next artist and answer reveal.
Work together to find a four- or five-letter mystery word in six guesses. Colored tiles and symbols give clues about which letters belong and where they go. Type directly into the board or use its on-screen keyboard.


Pick a side and share why. Students can vote from their devices using a room code, while the teacher decides when to move to the next choice.

Reveal a picture a little at a time. Invite students to notice details, change their guesses, and explain what they see.

Explore geography questions and pictures together. Make a guess, check the answer, and talk about places beyond the classroom.
Illustrations above are game examples, not live student work. OpenMoji illustrations: OpenMoji, CC BY-SA 4.0.
Sign in to ClassPlaybook and open Brain Breaks under Classroom Playbook.
Play together at the board, or share the join address and code for a supported student-device activity.
Guide guesses, reveal answers, and choose when the class moves on.
For Draw & Guess, type classplaybook.com/draw and enter the code on your teacher’s screen. For This or That voting, use classplaybook.com/vote.
These activities require an active teacher-led room. Students do not need to create a ClassPlaybook account.
Yes. Use the classroom display for shared guessing, word puzzles, picture reveals, and drawing. Student connect is an optional Draw & Guess mode.
No. In student mode, the teacher selects the next random artist. Only that artist can submit drawing updates during the turn.
The public page you are reading describes the games. Student join pages are marked not to be indexed, and live room content is not included in the sitemap. Room access is controlled separately from search settings.
See the School & District Access page for student join addresses and network requirements.
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